Per 48 PrismTag™ Targets at least three PrismTag™ Repeater and three PrismTag™ Power Supplies are mandatory.
PrismTag™ System is an interactive targeting and scoring system, built off our customizable WEM|Script™ ASCII scripting language on the Weigl ProCommander® Series and Pro I/O™ Series devices. The system consits of both IR recievers and IR emitters to create a unique and expandable system. One daisy chain network using standard schielded CAT6 cabling, can connect up to 48 RGB PrismTag™ Targets. Each PrismTag™ Target has eight RGB LEDs, controllable through game logic or one of our timeline based programs.
Up to 128 PrismTag™ Wands or PrismTag™ Wand Audio can be used as an emitter depending on the game logic.
PrismTag™ Scoring Display Cars show the scores of the current player onboard as well as grafics or animations depending on the game logic.
The PrismTag™ Sector Display can be used within a game or in the boarding station of the ride. It can display the current high scores, annoucements or advertising.
The PrismTag™ Score Mater web interface allows setup of media and configuration options and includes backup functions.
A PrismTag™ System is very flexible. It starts with the PrismTag™ System – Basic as an emitting game and reaches its full capacity with the PrismTag™ System – Ride with advanced game logic, high-scores and on-board high-scores in each vehicle during a game.
| PrismTag™ System | |||||
|---|---|---|---|---|---|
| Basic | Master | Display | Sector | Ride | |
| ProCommander® | |||||
| PrismTag™ Target | |||||
| PrismTag™ Wand (Audio) | |||||
| PrismTag™ Repeater | |||||
| PrismTag™ Score Master | |||||
| Wireless LTE Router | |||||
| Switch | |||||
| PrismTag™ Sector Display | |||||
| PrismTag™ Sector Target | |||||
| PrismTag™ Car-ID | |||||
| PrismTag™ Scoring Display CAR | |||||
| Wi-Fi Access Point | |||||
| Wi-Fi Cloud Key | |||||
If you have any further questions or if you want to order a Weigl PrismTag™ System please contact us.
One of the following ProCommander® is needed per 48 RGB PrismTag™ Targets:
The PrismTag™ System – Basic extends your regular project with an emitting game. The basic version is a perfect fit for an escape game.
ProCommander® HX
| Ethernet |
2 |
|---|---|
| WEM-NET |
2 |
| I/O-NET |
2 |
| Art-Net Supported |
1 |
| Mini USB |
1 |
| Display Graphic |
1 |
| Digital In |
16 |
| Digital Out Negative (NPN) |
16* |
| RS-232 |
4 |
| RS-485 |
1 |
| CAN |
1 |
| DMX In |
512 |
| DMX Out |
512 |
| Servo Out |
8 |
| Analog In |
12 |
| Analog Out |
4 |
| Analog Closed Loop |
4 |
| SMPTE Time Code In |
1 |
| SMPTE Time Code Out |
1 |
| Real Time Clock |
1 |
| Internal Storage SD |
1 |
| Amplifier (HP Class D) |
1 |
| Audio Sub-D 25pol. |
2 |
| Polyphonic Audio |
1 |
| Microphone In (1/4") |
2 |
| Line In (1/4") |
1 |
| Stand-alone |
1 |
The PrismTag™ System – Master allows basic or advanced revisions for different audiences, seasonal events, etc., because the game logic is easily accessible.
ProCommander® HX
| Ethernet |
2 |
|---|---|
| WEM-NET |
2 |
| I/O-NET |
2 |
| Art-Net Supported |
1 |
| Mini USB |
1 |
| Display Graphic |
1 |
| Digital In |
16 |
| Digital Out Negative (NPN) |
16* |
| RS-232 |
4 |
| RS-485 |
1 |
| CAN |
1 |
| DMX In |
512 |
| DMX Out |
512 |
| Servo Out |
8 |
| Analog In |
12 |
| Analog Out |
4 |
| Analog Closed Loop |
4 |
| SMPTE Time Code In |
1 |
| SMPTE Time Code Out |
1 |
| Real Time Clock |
1 |
| Internal Storage SD |
1 |
| Amplifier (HP Class D) |
1 |
| Audio Sub-D 25pol. |
2 |
| Polyphonic Audio |
1 |
| Microphone In (1/4") |
2 |
| Line In (1/4") |
1 |
| Stand-alone |
1 |
The PrismTag™ System – Display shows the points of a game on monitors during the game.
ProCommander® HX
| Ethernet |
2 |
|---|---|
| WEM-NET |
2 |
| I/O-NET |
2 |
| Art-Net Supported |
1 |
| Mini USB |
1 |
| Display Graphic |
1 |
| Digital In |
16 |
| Digital Out Negative (NPN) |
16* |
| RS-232 |
4 |
| RS-485 |
1 |
| CAN |
1 |
| DMX In |
512 |
| DMX Out |
512 |
| Servo Out |
8 |
| Analog In |
12 |
| Analog Out |
4 |
| Analog Closed Loop |
4 |
| SMPTE Time Code In |
1 |
| SMPTE Time Code Out |
1 |
| Real Time Clock |
1 |
| Internal Storage SD |
1 |
| Amplifier (HP Class D) |
1 |
| Audio Sub-D 25pol. |
2 |
| Polyphonic Audio |
1 |
| Microphone In (1/4") |
2 |
| Line In (1/4") |
1 |
| Stand-alone |
1 |
The PrismTag™ System – Sector creates multiple zones throughout the game. It can also be used in moving vehicles.
ProCommander® HX
| Ethernet |
2 |
|---|---|
| WEM-NET |
2 |
| I/O-NET |
2 |
| Art-Net Supported |
1 |
| Mini USB |
1 |
| Display Graphic |
1 |
| Digital In |
16 |
| Digital Out Negative (NPN) |
16* |
| RS-232 |
4 |
| RS-485 |
1 |
| CAN |
1 |
| DMX In |
512 |
| DMX Out |
512 |
| Servo Out |
8 |
| Analog In |
12 |
| Analog Out |
4 |
| Analog Closed Loop |
4 |
| SMPTE Time Code In |
1 |
| SMPTE Time Code Out |
1 |
| Real Time Clock |
1 |
| Internal Storage SD |
1 |
| Amplifier (HP Class D) |
1 |
| Audio Sub-D 25pol. |
2 |
| Polyphonic Audio |
1 |
| Microphone In (1/4") |
2 |
| Line In (1/4") |
1 |
| Stand-alone |
1 |
The PrismTag™ System – Ride provides on-board information or high-scores throughout the game within a ride.
ProCommander® HX
| Ethernet |
2 |
|---|---|
| WEM-NET |
2 |
| I/O-NET |
2 |
| Art-Net Supported |
1 |
| Mini USB |
1 |
| Display Graphic |
1 |
| Digital In |
16 |
| Digital Out Negative (NPN) |
16* |
| RS-232 |
4 |
| RS-485 |
1 |
| CAN |
1 |
| DMX In |
512 |
| DMX Out |
512 |
| Servo Out |
8 |
| Analog In |
12 |
| Analog Out |
4 |
| Analog Closed Loop |
4 |
| SMPTE Time Code In |
1 |
| SMPTE Time Code Out |
1 |
| Real Time Clock |
1 |
| Internal Storage SD |
1 |
| Amplifier (HP Class D) |
1 |
| Audio Sub-D 25pol. |
2 |
| Polyphonic Audio |
1 |
| Microphone In (1/4") |
2 |
| Line In (1/4") |
1 |
| Stand-alone |
1 |















